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Reviews for "Flash City II."

Potential

This game has great Potential, but that means much more work for you, unfortionately. there are a few things.
-1st - need more building spots and more kinds of buildings.
-2nd - the disasters should be completely random otherwise it's virtually a waste of you time getting the idea in there.
-3rd - goal, e.g Population of 1000 for 1st level. etc.
-4th - unlockables, e.g. levels, more buildings, building sites etc.

anything else i have missed that you think should be in there.

Thanks for the Upload.

19950104 responds:

I am thinking about the unlocks. In the next game the disasters will we randomize and you can destroy EVERYTHING, EVERYTHING...

Stuff needs to do something

Make a giant monster for the army to kill, make criminals for the cops to catch, and make the thunder and alert do something.
This was a good improvement.

good time killer

I loved the game. There needs to more interactivity. Like upgrades for the upgrades, a challenge, fancier IDK but it was a fun game. A little dull.

Not quite...

Ok, ive built everything, i've sent out my army and police just in case something happens, i've raised the alarm (on what exactly?), i struck the plane with lighting, destroyed my tower about 5 times and still nothing happens that is remotely interesting, this has the potentioal to become a good game though.
upgrades, attacks, missions?
definately needs work

19950104 responds:

These bugs will be correct in the next version.

not fun - make it challenging

There is no need to worry about $$ in this game. You can start this game up, go and do something else, come back when you have about $7000, then build everything possible.

Sure, the meteor will take out the tower... just wait a minute or two and you'll get your $1000 to rebuild it if you don't already have it.

It's a little clever to have more cars on the road or airplanes in the air depending on your population, but I wouldn't say that it makes the game fun. Add some challenge or some ways to manage to fail.