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Reviews for "- Music in Motion -"

HELP

how do you defeat the boss?

awsome game!

YOUR GAME OWNZ BUT DUDE I DIED ONCE ALMOST HAD PERFECT GAME died at final dude

excellent

All the music you used fit the game perfectly and it was bouncy so I ended up jumping all the time, even when I didn't have to. I really don't find it challenging at all really. That doesn't mean I didn't have a great time playing it though. I beat in one playthrough and I only died on the first part because I didn't time my jumps properly. I'm guessing the secret achievement is beat it without dying so I think I will get that one when I come back to this game. Good job on a unique and cool game.

Argh! It's frustrating.

The concept is good, yes, and COULD have done very well indeed, but there were too many glitches that got in the way of the fun.
In level 1, there were many times where I would be on top of the block and there would be a block in front of it which was barely one pixel higher, which I could have easily been able to step onto, but that wasn't the case, and it completely cut off my speed, leaving me having to jump up in order to get onto the second block, while frantically trying not to touch the left side of the screen. Another issue with the first level is the camera. I mean, it's jumping about everywhere. It should have just been fixed on ground level instead of following the exact movement of the character, because: 1. With the camera lifted off of the ground, you lose your flow and will have to quickly rely on your memory of where the next block was. 2. Not being able to see the ground is BAD because you have no idea of what's going to be ahead of you. That was about everything with level 1.
Level 2 could have been particularly fun, putting the previously-mentioned glitchiness aside, but this level almost WANTS you to lose. When you're quickly running out from the area where a block is about to land and you're barely going to make it, you sort of get stuck at the end of the area, allowing the block to squash you. Another thing is if the character is barely within the block's falling area (say, a third of his width), you sometimes get crushed anyway, where you'd expect it to just nudge you aside. One last thing with this: when the inevitable achievement box was sitting there after I had completed level 1, I was standing under it, waiting for the level to start, when a big block suddenly appeared and crushed me! The achievement box had hidden the approaching block! I guess next time I'll have to stand at the other side just in case, but most players would be idling at the right of the screen having just finished level 1, so you could either make the level delay longer (for the achievement to have time to disappear) or just make the camera slightly higher so you can see more of what's above.
Level 3... As far as I can remember, there was nothing really wrong with this level. It played well and there were no glitches to get in the way!
The boss... I haven't really beaten it yet. There isn't an obvious clue of how to beat it. The-Great-One's review mentions that you jump onto a specific spot on its head, but so far, I haven't found it, and have died, twice.

The graphics are fine as they are. Though basic, they suit the theme of the game (although the constantly-changing background can get a bit confusing) and I like the character's design.
The music isn't to my taste, but that's my problem. It fits the gameplay well, and that's all that matters.
The cutscenes, though short, are well-executed and portays the concept of progression, instead of, say, being teleported to the next level.

Overall, the idea was very original, with good visuals and music, but it's too bad the glitches can easily get in the way of the fun.

played this before

somewhere else and i loved
it
and now with medals i love it more
you should make another medal for not losing any lives

good game
truly an original
classic[for me]