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Reviews for "Drone Wars"

Kickass

This game is one of the best flash rts tries ive ever seen. And take it from a hardcore rts gamer, you really nailed it. this and commando 3 are the bomb. My only gripe was the fog of war. It would have been esiar for you, and the player if everything was visible, but overall great game make more KICKASS

Finaly a good Flash RTS.

this was very well done. and short of a few game mechanics that were anoying and the length of the game it was great.

I found the fact that weapon and armor upgrades dont aply to existing units was anoying at first but once I got used to it I wouldn't have had it any other way.

the survival mode was also fun but getting only enough for a cruiser drone each turn really put a cramp in my silo massing style. but it also was fun.
there should have been a meele map where you could set the number of players and how many teams. that would have been crazy fun. even with the highly predictable computer players.

In summary a good RTS. I want to see more like it and cant wait for the multiplayer update.

Awesome, well done!

This game is brilliant. Thanks for implementing those changes. Only thing that could make this game much better would be to put a Skirmish mode aswell. You know, where you can choose how many enemies and fight like you do in the last mission etc. Survival mode was good, but I wanted a mode more like the last mission of the campaign where I could really play around with it.

Great work

Good Game, could be improved though depth of play.

I liked the way most of this game was set up, The arcade play was pretty good survival is fine, but you always die at the end which is kind of a downer, just the nature of the beast.

It was disappointing that build times corresponded directly to cost, so you could never have a use for more than a specific rate of resource collection. If there were some way to have additional queues that can be upgraded to, or some that would shorten the build time, or even just some really expensive unit that builds comparatively fast so that you don't end the game with 8 queues and 1,000 mineral.

The Units also could have been more unique, there were no apparent advantages or disadvantages to any specific unit, they were all pretty much the same except bigger. If some units had really good range, or otherse were really quick, the game might be a bit more interesting as players would be force to come up with creative methods for deploying their troops. As it was, you basically sat back on the defensive until you had a force of overwhelming size which would happen after the first computer attack, and then you would go ape scad on them.

Multiplayer would be interesting, but I'm pretty sure the game would get broken pretty fast in the state that it's in. The units simply aren't dynamic enough to present serious cerebral engagement, but that isn't hard to fix, a few attack bonuses for certain unit types, some changes in speed and range between class and you might have a very interesting game.

Nice...

This game was fun but hard at the start