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Reviews for "Drone Wars"

Pretty easy

It's a pretty good game, my main frustration was with selecting and deselecting things, very often i selected something i didn't want to. Also it ran very slow on my computer.

It was very easy, you just have to generate a bunch of drones to mine the asteroid (like 5-10 depending on the level) and then build cruiser drones, which are the best because they have long range, good speed, and only take up 5 population. Once you get like 4-6 cruiser drones you attack and wipe out the enemy easiliy.

One word summary!

Well it's one of the best flash games I;ve ever played, but there's still room for improvement.

First off, the clicking thing. It's very, very difficult to click on the unit you want, especially when said unit is moving or surrounded by friends. It would be nice to see some way of cycling through all the different types of units (You have half the keyboard unused, I'm sure you could find a patch of keys and have one key for each unit type. There are only about 9 or so, and the mothership is already assigned to 0 )

Secondly, game speed. I know this has been mentioned before, and a lot of it is probably down to lag, but a game speed option (A slider from 1-5 maybe) would really make it nicer for people who want to rush through the missions.

Thirdly, and most importantly, enemy AI. They simply don't work fast enough. Creating three worker drones then a control drone then slooowly spitting out the lowest grade fighter (the triangular one, can't remember its name) You can actually destroy an enemy base with only one silo or with two of the second best fighter drones (again, names escape me) What I'd suggest is giving the enemy a better unit creation pattern, say with a greater focus on early economy and a later focus on high grade military production and technologies.

Which brings me onto my last point, one which has no doubt also been mentioned before. Technology research and unit production should NOT be done in the same queue. Make technology research a separate ship which takes a while to create, maybe, or vastly decrease the time taken for techs to be researched (in exchange for extra price, if you feel like balancing it)

Anyway to sum it all up, right now the game feels really good, certainly one of the best strategy flashes ever made, but lacks a polished feel to it. Right now I get the impression the only viable units are the best two military units, and there's no sense that, say, two units of the level below can take on one unit of the level above, despite costing more.

But don't take this criticism badly. They're just suggestions, and even if you leave all these things alone, you'll still have an easy 10/10 game which beats many of the best performances I've seen by miles!

Well done!

WTF

I cant click on the mothership! When i click it the sub menu shows up for .0003 seconds and then goes away. Makes the game unplayable.

Definitely a strong showing

There were some things that can get better. Scrolling the map with the arrow keys is a little annoying, at least an option to use WASD would be nice.

Unit queuing would be a HUGE addition to this game. Consider it for any future versions.

While the gameplay was very smooth and fairly polished, sometimes everything felt a little slow. This might just be inherent to the flash medium, but if you could do anything to mitigate this it would be a good thing.

A greater unit variety, obviously, is always a good draw in the RTS.

The upgrades were nice.

Overall you've got a very solid offering that's definitely entertaining. I hope you make a second version, it can only get better from here. Good work.

great

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................ its real good