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Reviews for "SimianLogic's Filler"

cool

fun game to play :) very original

Lacks challenge.

The game itself is fun, in theory. I'm sure if you did something more with it, even something little, I'd give it a better score. However, once you figure out how to create balls without running them into moving ones, it becomes trivial. Especially when you're given well over 60 balls and 20 lives to finish a stage. Even if there's a good twenty or more moving balls, there's no challenge at all with so much room for error. Some specifically made challenges might have been good, rather than stages that just keep increasing all the numbers. Non-replenishing lives would've helped too. The way it's set up, you can play forever, and this isn't the kind of game that warrants that mechanic. This is more along the lines of missile defense or centipede, where you go for the highest score possible in the lives you have. This might just be my opinion, but consider it if you plan on making other games. This is decent, and I'd like to see more.

It isn't bad

Lives have to persist. Always starting with a number of lives equal to the level you're on + 1 means the game is basically unlose-able after level 30 or so. Also having such a ridiculously high number of balls at you disposal... I cleared level 54 without losing a single life, and I still had 44 balls left over.

With the right play style, this game will never end. And that makes it exceedingly boring.

bugs

there s bug where it thinks the bad balls hit the one ur making even though it didnt.

meh...

made a 48.5% ball :3 not gr8 game tho sux u cant retry same lvl..