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Reviews for "SimianLogic's Filler"

Great game

I liked it very much. Concept is as far as i know totally original, and the game is very simple and addictive.

An idea that is meant to be constructive: Sometimes the collision detection seems to happen 1 frame before the collision between the graphic, even if is not so.
My advice is to see how would come if the program "paints" the background red 1 frame after collision detection. more complex way to give idea collision happened could be to add a "pop" or fading away animation.
anyway the bad ball doesn't modify theyr behavior while bumping a growing good ball.

dis is great

but to make it better make it more varied
roadblocks
powerups ect
and a bit of couler woulnt go astray

hm...

this is getting boring after the first 10 levels. and i hate when i'm bored.

if...

if you have had more colors or power ups, it could have been more fun...

Simple addicting fun.

I was expecting a lame knock off of Qix or J-Ball and was instead pleasently surprised to find a physics based game with a nice twist.

Although I think this game could use a bit more polish (better graphics and some different music), it was really fun. I played it several times and will likely bookmark it so I can play some more later. I also found I had much better luck when I realized I could move around the ball as it filled.

I noticed a bug with the bouncing balls (which I wish were a different color so they stood out more) whereby they would sometimes get pushed through to the other side of the playfield. Other than that, this is a great simple game that I really enjoyed.