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Reviews for "Megaman Zero 24"

wooooooooooooooooooooooooooow

holy crap!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! that was.................awsome!!!!!!!!!!!
!!!!!!!!!!!! for the first time i'm actually......speechless.

it was really well done!! good job^^

Not bad.

You should have thrown in more of a fight between bass and zero. That would have been fun to watch. Oh well, maybe next time right? Anyway, you should try adding some sound into your flash. Try to find some megaman x sounds or something. Laughed at the part with the halo. That was just too funny. Anyway, make more. Make more now.

Oooooook

not too much action, but i'm pretty sure that you weren't going for that huh?
if you did make a fight between zero and bass, you might've wanted to use the battle network sprites for bass. he's much cooler in that design, and on one sprite sheet website they can make it so that you don't need the robe (can't remember which though). also you should've used more of the X spirit sprites so that he looked like a hologram instead of a floating reploid.

the randomness reminds me of family guy (a little bit).

overall this was ok, but i dont think i will be watching this again anytime soon (no offense). maybe you should make an action animation instead of comedy (though some humor would be ok).

It was okay, I guess

The animation was all right, but the action sences need some work. It seems like the enemies are way too easy for Zero to kill. It kind of reminds me of the early sprite flashes I saw on Newground long ago, so it was nice to be reminded of that. All I can do is say better luck on your next flash.

Not a bad start.

It looks like you've got the basics down. Try adding more choreography to the battles, especially when the plot is so trivial. For example, Zero never actually got damaged in any battle (except the one shot to introduce the battle sequence) and took down every enemy in two shots or less. Maybe try removing some of the one-shot baddies and instead have one of the boss-type enemies put up more of a fight. Then you can work on the plot being less aimless.