"Shoot the core!"/"We know that!"
One of the reasons why I enjoy your work so much is because it's really apparent just how much effort you put into visual atmosphere, in spite of your artistic limitations. Along with a ton of variation in the stage backgrounds, I love new little details such as enemy ships now disintegrating as they explode. Some -excellent- music selections (Pompeii!), though they -slightly- overpowered the voices at times.
Now what can be said about the gameplay? Fantastic. Simply fantastic. Even in 2D, Project Inthri 3 plays like the best Starfox game in 10 years. No over-complication, just classic run and gun action, likeable characters, unique bosses, and a story that's easy to get into.
Though there are some moments where I'd love to have the spread gun back, rapid-fire remained a strong replacement, and the overall action is incredibly well-paced from beginning to end, never feeling monotonous. Most every boss design really impressed me, with the highly innovate Claw leading the pack. And of course, it's just not an Inthri game without a Giant Enemy Crab, is it? In addition, four difficultly levels and 2-player mode result in some excellent replay value.
From XS's cover fire, to the mini-boss in the asteroid field, a ton of moments made me stop and say, "Wow. This is awesome game design." All in all, with non-stop action and a well-delivered story, hats off to you on putting together one truly incredible flash gaming experience. PI3 was an absolute blast to play through, and an honor to be a part of.