well...
I think that it's good in this type of game to tie everything that you can find into the escape. It ends up way too easy, because there are a lot of loose ends in this. In fact, almost everything you find is completely useless. The next one should definitely be more challenging, and not in the "Find the tiny little inconspicuous spot I want you to click on," way that some escape games do it. There should just be a logical way to figure out how to get to the next place.
I'll post the big spoiler at the end of this review to show you what I mean, in case you didn't intend it that way. The drawing was pretty good, and nice interactivity.
This is a total spoiler, but maybe it'll be nice for people to compare what they found
I found the following stuff that does stuff:
3 numbers
dude pokes eye with cane
jack in the box
burn the kitchen
two pairs of blinking eyes
dude in the shower
half a note
two dismembered fingers
a wallet or something
lightning
a lamp you can turn off
a message written on a wall
and a door with a black hole beyond
The big one: there's no code to the door at the end, just pull the handle.
Was that a mistake?