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Reviews for "Sonny"

Holy shit,,,

This game is fun and addicting. I just went to test it out and see what its like, and I've been playing for three hours now, and I'm still not done, Good Job, you deserve the second place spot,

great game

but i didnt like the random rockstar in the 3rd area. kinda threw off the feel. still not finished with it though i just died :D otherwise awesome job

Nice but not mac compatible

I just wanted to write to say it doesn't work on macs tried it on 4 different ones (with all different browsers i had) and it doesn't work with them. Anyways i played as much as i could on windows and it's really good from what i've seen so far anyways just wish i didn't have to restart my computer every time i wanted to continue the game a little bit more.

Krinn responds:

It should be Mac compatible. Anyways, I'm getting a Mac soon, so I can test it for Mac users in future releases.

Ridiculous!

This game is ridiculously, RIDICULOUSLY good!

The graphics were very smooth and impressive. Simple enough as they were, everything was done correctly and fluidly, right down to the casting animations and the shield hits.

Ambient music set a good tone for the game, well chosen. The battle sequence music was direct, but not overpowering or annoying. Never seemed to get repetitive.

Storyline very well drawn out, and a very interesting twist on the zombie genre. Unique and effective. I agree with some of the earlier reviews, I'd LOVE to learn more about the blind man and the back story for Sonny. Optimistically looking forward to a sequel, if not for the sheer gameplay, but for the storyline continuation/enrichment.

Gameplay itself was uniquely designed. Not sure if I totally enjoy the 4th stage time delay/urgent choice mode, but it puts a very interesting twist on what had by then become a very user-end automatic fighting style. The fights, as with most turn-based RPGS, had the chance to fall into monotony, however the need to constantly re-spec your character based upon your opponent made things constantly interesting. Full marks in this department, especially for the 4th stage bosses.

As far as everyone bitching about the A.I., I fail to understand why. Although they are stupid at times, its a FLASH GAME! Big studio-big budget games that require 8 gigabites of disk space and a DVD to play still have A.I. that make stupid decisions. For packing all this into a filesize under 10mb, I think that you did incredibly well with the A.I. If you bitch about the A.I., deal with it, they dont get much better than this for flash. Period.

Constructive criticism:

Lots and lots and lots of skills, most requiring pre-requisite chaining. Not many skill points. This coupled with the fact that the majority of the skills that brought me through the entire game (still stuck on the last lvl4 boss mind you) are towards the beginning of the learnable skills makes spending your precious points on chaining towards the later skills largely ineffective.

1 stat point per level. At the beginning of the game, the 1 extra point to deposit in your primary stats did add to your character, albeit a slight addition. Towards the higher teens and twenties, however, your character already has a very high number towards all 4 attributes. Adding 1 more strength to a character with 120 seems rather hopeless. Perhaps a gradual increase to the number of extra stat points awarded for the higher levels will add value to what, in the end, becomes a useless prise for each level.

In conclusion, incredible job. Easily the framework for a platform RPG, if anything a throwback to the glory days of Crono Trigger and FF III. BTW, throw me a comment please, call me a hotdog! It'd make my day! :)

P.S. Stop bitching about the A.I. everyone, its fantastic!

Krinn responds:

Hiya,

I'm glad to hear that you enjoyed it! Thanks for playing :D I know I've built up quite a mystery with the blind guy and the zombie incident, but I don't think I ever intended to explain it. I wanted to use a Kafka-esque storytelling mechanic, where there is an extreme situation, but the cause goes unquestioned, and we only focus on the effect.

I'm glad you liked the Zone 4 bosses, but you're right the clock system there IS quite annoying. I get your suggestion about the skill points, but the problem isn't really with there being too little points, but a poorly designed skill tree.

You're also right about the stat points. I'll need to find a way to make this scale.

Again, thanks for playing it!

- Krin

PS: Fine, you're a HOTDOG! :D ...but not really!

amazing game for such imaganation

you relly got a great game here man. this has deffently got to be one of the best flash-rpg's ive played in along time. i really hope that you continue the saga wth alot more parts :) (you did leave the end there on a clifhanger)

if i had to point out a bug that bothered me it would be not being able use alot of the abilitys later down the trees since i beat the game using the first in the cadigorys

anywbho great game that was both diffent and challanging