Excellant concept , but needs work
As the subject says its a great concept that you have here, and i do hope you make a sequel, hopefully this review might help with either this game, or the next you make. obviously there not much in the graphics which cost some points, im not critizing since im not even smart enough to make my own game lol. The maps you have are good, each time i played it was random making me think twice before i thought about which path to take. the starting characters are good as well, again making you think about which ones you want. two major areas need to be fixed. First the battle system, i like the concpet you have here about which guys you want in front and which ones in the rear, it adds to the strategic elements of the game, but it can be annoying. if i kill a guy on the front line i should be able to attack the guy behind him regardless of where my character is, but this isnt the case, instead i am forced to kill another front line guy, until all the front is defeated, then i can attack, that should be fixed. Secondly the treasure system HAS to be fixed. Seriously no one wants to spend half the game trying to figure out which armor is best, sorting through alot of items that are mostly worthless. it takes away from the fighting which is the premise of the game. i understand strategy, but it doesnt have to be tedious which it is. two more reccomendations are after a battle my party should be healed completly, if i get defeated the health and power are cut in half, if i cant defeat the enemy with full strength how will i beat them with half? you cant so u get stuck.. Also there should be items u use in battle too, to not have that isnt just unrealistic, but its inexcusable, every dungeon crawler has it and you game should too. Do these things, and add some graphis and youll have an awesome game. thank you
-PX