try not... do or do not, there is no try
i am trying to think of a way that i can be constructive here... but this is just a really ill-thought out button clicking "game".
i felt like i was playing "where's waldo for idiots" with three characters on the screen, but with no reason or thought put into it.
not that i was expecting much from a game called "click the red button", but frankly at least the waldo game would have some artwork and a comical value to it.
So the contstuctive part:
Make a timer for the game... i let it sit and run for about 20 sec and nothing happened.
force some randomness to the game. like every other screen put a random configuration of buttons, then you dont get repetitive and it has replay value.
moving buttons?
combination buttons? (like a simon says type thing).
try to eliminate the text durring the game like "click the blue button"... just work that into the background or something that makes the player think about the button that needs to be clicked... like clicking the complementary color to the background. or displaying two colors in the upper corners and the player must click the button that would represent the combination of the color (like red and blue = click purple button).
point is, just put a little more thought process into your games.