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Reviews for "Fear Unlimited 2 Issue 1"

Quite good, actually.

Usually I'm hesitant to review games that are obviously based on other games, or are "tributes." I'm twice as hesitant when the game has a "gothic", "emo", or "dark" style.

But this was pretty good, and I got a good kick out of it. Not too shabby.

But work on the grammar and the writing, please. It was almost bad enough to make me roll my eyes.

Dizimz responds:

Wasnt my job to proof read. If it was it would be worse lol.

I gotta do math and art. naturally im lack in english :(. cause of that , dalhousie wont accept me

thanks though.

I would like to say it may be gothic but far from emo. Maybe dark too. definetly dark.

But besides the obvious emotion of "im gonna kick your ass" no emo

In Game experience

Dude as i was playing i got hit alot which means at the exact time i finsh my combo their wepon was already inside me hurting me. Also theres a glitch when i jumped of the wall i got frozen there causing me no only star from mission 1 but causing me to close the program. Try to fix out most of the bugs and glitchs. But the game was fair.

Yeah, it's old. I don't even know if anyone plays it anymore. But just in case the programmer is still interested in making games and looks at reviews for feedback.
Fear Unlimited 1 is still one of my favorite games on Newgrounds. Fear Unlimited 2, I didn't like when first came out. But, after almost a decade, I forced myself to finish it. The games pros are good combat and artwork. The bosses are rewarding to beat.

Some bad things are the way the monks spawn. In 1, they came out of the sky. It didn't make sense but gave you a chance to move away. Here, they spawn out of thin air and can get cheap hits on you. The hints on beating bosses, mostly 1 and 2, aren't good. The first you have to throw your sword at him and hit his back until his fire turns off.

The second boss you have to hit his fireballs back at him. The only reason I knew how to do that was because I watched the game trailer. Saharas have a gut-stabber like the gold monks in 1. But in that game, you could counter it by juggling them above you. Here, you have to do jumping sword slams and hope you don't get hit.

The game is FULL of bugs. Sometimes the camera doesn't scroll with you when platforming, freezing the game. On the level with the magic-sword throwing boss, you can get stuck on nothing during the platforming section. Bosses can get knocked off the screen and not come back.

One time, Encon got buried in the ground. Against the Crystal Fire boss, if you die on the first stage, the game freezes. In the level where you have to feed Sahara's to the fire pit, sometimes they won't follow you to it.

There's more. Against the snake woman, sometimes the finishing move makes the game freeze. Against the twin brothers final boss fight, the blue brother only gets hit from regular sword slashes when all of them should hit. When you kill one of them, the other just runs off screen, throws fireballs and never comes back. You have to get them both low health, freeze time and kill them both at once. Those are just the ones I could remember off the top of my head.

Still it's nice to play a DMC tribute game.

Eh...

IT was ok. The presentation was awsome, looks nice, but laggy as all hell... Dude, it dosen't matter how good it looks if it isn't playable

listen 2 every 1 else

i aint like it at all