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Reviews for "Kingdom of Machines"

Eh, not bad...

I think this needs some polishing and definately some music. (I turned on some retro Super Mario RPG music and the game became 2x as good!)

Procedural generated maps are an interesting idea, but rarely work well. It turns into more of a maze than an explorable territory, you know? Has a machine quality to it. I used to be obsessed with the idea of it, thinking it would make gameplay different every time and up the replay value, but it really isn't all that different each time unless you put a lot into it... I moved away from randomization in my more recent games and they tured out a lot better.

The combat system was nice, except the hit area on both the enemies and the hero was a bit off. It was a nice system once I figured out that I didn't need to actually slash the enemies with the tiny knife, but it should be graphiclally sound too. I would either make the sword longer, or the hit area smaller on both enemies and hero. Either way, then I can see my attacks actually doing something. A particle effect might be another option too.

Another thing about the enemies, there didn't seem to be a point to attacking them, because it never affected gameplay. If you made them drop items, or increase your health bar or something then I'd want to attack them. Otherwise they're slow enough where I could just would walk around them.

What you have is really good, but I think it just needs some polishing and spruicing up. It didn't hold me for too long.

Crap.

bleeeeeeeeeeeeeech.
Being a zelda player i found that
1 The monsters were really like the zelda games 'cept diffrent lookin,
2 Need a boundary of which u can hit it cause by the time i get in range i die =O

Could have been better....

Well, it was a good attempt, and could have been a very decent game. If there is a sequel, I'd like to advise a few key elements:

-PLEASE no random generation! In an adventure game, that's just frustrating. You can have maybe a dungeon that's randomly generated, but just one.

-Variety! There should be different appearances for each boss, and their dungeons should reflect their style. Also, there should be more enemy types.

-Purpose! There should be a better reason for getting new weapons other than "it can unlock (x) color door". There should be certain enemies that can't be hurt by some weapons and only by another. The different weapons should have different functions like "this one can shoot through walls" or "this one has a wide blast radius".

-More Weapons! That one speaks for itself.

-...And last but not least... Music! The first noticable flaw is the lack of music. The music should be different for the forest and dungeons.

In closing, the graphics were pretty good in some spots, and the controls were excellent. (Don't listen to what those other guys say about "you have to get really close to the enemy to hit him". They obviously don't understand that the robot with the swinging arms has to be hit from the sides.) It's got potential, but it just lacks most of what usually makes this genre great.

3 out of ten.

Decent

Reminds me of a Zelda game. Only thing I didn't like was how you can be far away from a robot and you take damage.

Not bad at all

I thought it was quite an interesting game, nice looking and smooth gameplay, the only main criticism i can give is that it could have done with more items and a bit of music would have helped the atmosphere.

Thanks