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Reviews for "Kingdom of Machines"

It was a nice game...

I enjoyed playing, I'm not quite finished yet, still working on the last boss, but I think overall your game is pretty good. Nice graphics. I guess I don't mind the control problems too much. I just wish that the game was a little more story driven.

PREPARED TO BE REVIEWED

what the balls man?!? this is really bad for a zelda-based game. i find the fact that enemies move in random directions and that you can only move vertically and diagonally really dumb, especially when your trying to hit them. i walked in front of a robot and i got hit, i wasnt touching him, i wasnt in the way of his attack, i as in front of him and i still got hit. i playeed this game and got lost several times, you really should have added a little side map or allowed the character to sprint or something, and what the hell is up with those boxes with color things on them? i did everything and nothing happened, if your going to make a game make a little tutorial on the objects. okay, have you listened to the mario song? it plays for about 1 and a half minutes THEN it repeats, your "song" was an annoying little 5 second tune that replayed forever, i had to mute this game because it sounded horrible. i love playing games that are fun or have medals for me to get, this game had neither of those things. the ONLY good thing you put some effort in was the graphics, otherwise it SUCKED!!!
i rate in a certain way, if you dont like it then shove it:
0/3 for how much fun i had,
2/2 for the graphics,
0/1 for story,
1/1 for the controls,
0/1 for the music and sound,
0/1 for the handling of the character,
and 0/1 because i didnt like it.

YOU HAVE BEEN REVIEWED

It's okay But..

As soon as I started playing, I noticed something that really bugged me. The ability to hold down two arrows at the same time to walk in a diagonal direction wasn't there. I know it's only a small thing but it's things like that, that I dislike.

Other then that it was an alright game, nothing else wrong.

Well

I think this needs some polishing and definately some music. (I turned on some retro Super Mario RPG music and the game became 2x as good!) Procedural generated maps are an interesting idea, but rarely work well. It turns into more of a maze than an explorable territory, you know? Has a machine quality to it. I used to be obsessed with the idea of it, thinking it would make gameplay different every time and up the replay value, but it really isn't all that different each time unless you put a lot into it... I moved away from randomization in my more recent games and they tured out a lot better. The combat system was nice, except the hit area on both the enemies and the hero was a bit off. It was a nice system once I figured out that I didn't need to actually slash the enemies with the tiny knife, but it should be graphiclally sound too. I would either make the sword longer, or the hit area smaller on both enemies and hero. Either way, then I can see my attacks actually doing something. A particle effect might be another option too. What you have is really good, but I think it just needs some polishing and spruicing up. It didn't hold me for too long.

bad?

the controls are not that great, you get lost easily and the enemies are irritating.