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Reviews for "Flash Empires"

Pretty good.

You should have given out more money later in the game. The enemies got too hard and you don't have enough money for the infantry or the upgrades. And the cavalry aren't 150 dollars even though they say they are. Other than that it was a pretty cool game.

smith1302 responds:

thanks for pointing out the calvery/money thing. Ill go fix it.

???????????????

I Don't get it How do i play? SERIOUSLY!!!!!!!!! Nothing happens i mean isn't there supposed to be some guy coming after me?

Meh

The art was pretty good but the animations were meh. The coding seemed really fluent but it was boring and repetitive, no new enemies started to occur at later levels and it just got really pointless.

Knights glitch

This game got old pretty fast, though the art and music are nice. The glitch I found is that I bought a knight on the first turn (and several others after that) and none ever died, ever. I played about 15 waves and said the heck with it.

Umm...

It's "OK" and that's about it. The game is horribly balanced to the point where you don't need troops or even your castle's defenses. Just a small handful of red towers to get you started, some upgrades to their speed, and then almost straight to black towers to make the game even more boring. I've gone through 100 waves now without making a single mouseclic..not to upgrade anything, not to build anything new..nothing. I've just let the game run in the background and it's STILL going. The A.I. for the enemies is nonexistant. The A.I. for your own troops is pitiful at best. It's a good START to a game but there's no reason to even bother playing to wave 30 where you get the pretty blue ribbon because by the time you've passed wave 10 you can almost quit playing altogether and still succeed.
Perhaps more variety of towers, more variety of upgrades, more than the same 20 second soundtrack over and over and over...as it is though...bleh.

smith1302 responds:

Ill try to make it harder