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Reviews for "Commissar Advanced"

B.S.

Dude u cant even dogde the missle at the begging of game. Plus u hav a little bug, when i got to the thrid scene the truck shot 2 missles after i died and then i quickly went back to play the game and died because of the same missles. This game is way to hard for many people. The graphics of the sprites is great, but u need great gameplay to.

too hard

make the jump higher, and also make it so that the player is invincible for a short time after respawning.

it looks very good, the only recommendation i would have visually is to make the levels look better.

are there powerups? i couldnt get very far in the game. the powerups in the real game were great, you should put those in to.

i would give it an 8 if it were easier

Exactly like Metal Slug, only broken!

Nice job on the sprite rips, controls, and physics engine.

Here's some suggestions on how to improve gameplay & approachability:

Make it possible for the player's shots to detonate the missle. This is much more than just a simple collision test! The bullets and the missile need to be lined up so that if the player fires, the shots can collide.

Basicallu, you want it so that when the player's standing on solid ground, his feet need to be aligned so that the bullets coming out of his gun will actually hit the missile. You could also make the missile track vertically towards the y position where the bullets come out of the player's gun. (I.E. Not towards the player's head or feet or whatever it's aiming for now.) This means that the closer the missile gets to hitting the player, the more likely it is that a shot from the player's gun can do the job.

While we're talking about shots colliding with their targets, the player's target area is too big. You're doing a simple hittest, aren't you? Bas idea. If a shot grazes the player's hair, and he dies from it, that's a problem.

Ideally, ducking should make it possible to avoid shots fired by standing soldiers. (Crouching snipers, of course, are a different story.) There's no point in having a duck button in the first place if it doesn't protect you from some attacks.

Another thing you ought to do is give the jump more air time. There's lots of ways you can do this, from increasing the initial jump speed to changing the rate at which gravity overcomes his ascent. Without looking at your jump code I can't tell you what the best way would be to go about this, but in the original Metal Slug arcade game, these dudes had crazy air time. They had to. The gameplay wouldn't have worked any other way.

Untimately, you need to be constantly playtesting your game while it's in development, and listening to player feedback afterwards. If a jump is too hard, you need to look at ways you can make it easier.

Nobody likes a game where achieving the goal is impossible or almost impossible. The trick is to make sure every challenge is easy to overcome, but then throw the minor challenges at the player in combonations that test his staying power. It should be easy to jump over that missile. The challenge should come from taking out several soldiers and tanks, then a big ol' boss.

If I Game Over twice in a row, without getting any further than my first attempt, I don't keep playing. I don't try to figure out the perfect way to clear that jump. I shut your game down and go play something else. Maybe a few players are extremely patient or like the challenge, but most just get annoyed.

Good luck developing this further. It's got some great graphics and animation, and a lot of potential. You just need to fix that missile. It's not a reasonably difficult challenge. It's a deal-breaker.

good

i dont know what the people before me are talking about i got past the second phase easily, dodging is kind of hard though. it was fun for a couple of minutes not much replay value at all.

5 minutes

I found it difficult, and overall it was an okay game....

it held my intrest for 5 minutes...so I give it 5 stars =]