Good intentions, much room for improvement
OK, I love RPGs and I like silly games, so I don't mind playing a funny sphere with simplistic graphics :)
It feels as if the difficulty isn't too balanced, when I encounter a creature of a higher level than me it's very difficult to defeat - and the increase in power between levels is very large, both for me and for creatures.
I've found a bug: if I complete a quest and get enough XP to gain a level, I still will only gain it after killing a creature in combat.
It would also be nice to know WHAT new attack I get with a new level, not have to wait for a battle.
There are some nice ideas though, like the Ocato and Psycho-Drain, you know what I mean ;) And the power-draining thing in the mine... I see potential
...I might have a problem with one of the quests (P.S. quest status display is excellent!), left a message on your website...