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Reviews for "! Music Mania !"

AWSOME

This was like the best music game i've ever played in like forever. The running game was my favorite, it was too easy, but still very, very, fun.

nice

it's good music, looks good, but some games are a little too hard, and some are a little too easy, anyway good job 8/10

Pretty Good

This game was pretty neat. Being a game developer myself I must say that your ideas for the games were pretty inventive (of course some were borrowed from other places) but overall I did enjoy this game, well, these games. The games fit the music perfectly and there was no problems with the timing. Overall, I think a 7/10 is perfect since this game is ALMOST perfect, but it needs just a bit of tidying up graphics wise and music wise. Good Work!

Brilliant Game!!

This has to be one of my favourites. All 6 games were challenging, addictive, possible, and reasonibly synced! I've been playing this for the past hour, and I can't really stop!! Weee!! Naito, if you make a seprate game of the first one, I will worship you :P

@Calypto (previous review) -

Either you absolutely suck at rythm games, or you were having a bad hair day.
Your main points:
1. Not really a Rythm game,
2. Too difficult,
3. Bad Designing,
4. Little use of skill,
5. Mediocore music,
6.Bad placing of ads.

>>RESPONSE>>

1. No, it's 6 rythm games. All fitted exactly to the music.
The first game you have to jump duck and slide through obsticles that are coming at you in sync to the rythm.
The second game you have to dodge the gears for a certain amount of time, while they pulse according to the beat.
The third game is your classic 6key-DDR style rythm game (one of my favourites) which you are actually supposed to get points by hitting the notes at the right time (when they get down to the bottom of the bar).

2. This isn't the authors fault. Many other have found it playable, and I've found it almost too easy. You can't judge others on your skill.

3. How? For the DDR-Clone which you seemed to complain about mainly for this topic, if it's random it is still incredibly possible, thats what reflexes are for. If you have the keys the same, then you get bored pressing the same keys at the start when you fail once.

4. Little use of skill? Your complaining about it being too hard and saying that you can't do anything about it? This game requires reflexes, a well adjusted in-built beat and a good hand. There is alot of skill required.

5. The music is from the NG Portal if I'm not mistaken. It suits the game it being Techno, which is well known for its empasis on beat.

6. To be honest, I never saw the ads at all. All I saw was the play buttons and then the games them selves. Do you always pick through every game you play?

~Tim

P.S - WOOT!!! ALL MY 5 R BELONG TO THIS!

Dissapointing

Usually if a game is hard, I won't count off points for it, because I usually have fun trying to master it. Not in this case. With most rhythm games, the point is to do something or react to something revolving around the beat of the music. As fas as I could tell the only mini-game to do so was the second one. This game would be hard, but possible to play if all the other games in it were beat-matched. Needless to say I was tempted to hit the keys in time with the music. Sadly, I found that that way was not the way to get a good score. I then decided that the best way must be to hit the right keys as they passed over the markers for the notes. Nope, that way is a loser too. Apparently the best way to do it is to hit the key some random amount of time (it changed for every note) before the scrolling note/arrow got to the marker. Knowing this, being constant in your score is nearly impossible. On the DDR clone game, the way/order the notes appeared each time was also different, while much more challenging, combined with the random nature in which you must hit notes makes it literally impossible. In addition, I just consider it bad form to not make that constant. If the song is the same, shouldn't the notes be the same too? You might think so. I sure did. Also, on the scrolling note games, there was always a lag at the start of the song, but it never lagged after that point. I know my computer is high-end enough to run this game, so it must be some bad designing on the part of the authors.

In addition, it game had adverts in-game, which I consider a no-no. Before the game on a loading screen is fine, even on the main menu is acceptable. But past that point, none should exist. Doing so I also consider to be bad form.

The music choice could have been better suited for this game, but then again I suppose it wouldn't matter now would it?

In Summary:
Not really a rhythm game. (Despite it's description)
Too Difficult
Bad Designing
Random in nature, too little use of skill.
Mediocre music.
Badly placed ads.