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Reviews for "Extreme Russian Roulette"

Found a bug

I found that even after keeping Jesus off, it still happens.

jackson-buckwheat responds:

I'll try to fix this ASAP, mostly since it sounds simple

Way to simple

it was way to easy.

Wow. This is pretty fucking awesome.

Good everything, pretty much. Good job dude.
But what's really creepy about the game...
666 KILOBYTES (O_O).
-=|J£$T/-\®|=-

jackson-buckwheat responds:

you think it's coincidental, don't you...

mwa-ha-ha!

Pretty good.

I liked the game, but when I was playing it, suddenly it was my turn all the time and it didnt matter what I did, my turn again. A bug perhaps? Nice job anyway!

jackson-buckwheat responds:

i'll look at this. it sounds weird, and i've never seen it while playtesting

Good effort but needs improvement.

I appreciate the work you did on this so I'll try to offer something constructive. Since this is a casual game try to keep menial tasks like giving each player a name away from the user. If anything you should just allow the player to customize his own character but since they're just stickmen I wouldn't bother. Just start the game with a random set of names and colors for each guy at the table. Also, most people don't want to read directions so try to make all actions a player can perform intuitive. For example, I couldn't immediately grasp what the buttons at the bottom were or what benefits taking a shot of liquor gave. Maybe a tooltip would help? I also couldn't really understand how the rounds were supposed to go or how to be a successful player. When you are penalized or awarded what are the effects besides the informative text on the screen? Anyway, nice try!

jackson-buckwheat responds:

as for the random names and colors idea, i think it's a good one. a shot of liquor is only useful if, for example, the player after you is going to have revenge and you don't want to give him the gun with any higher chances of a successful shot. it's a rarely used button though, and pretty much superfluous.

to be a "successful player", always take your turn with how it will affect the gun as your top priority. for example, if the player after you is going to have "revenge", you don't want to increase the chances of a successful shot before giving him the gun, unless he's on your team. there's a deep level of strategy in this game.

if you have a penalty, you must shoot at yourself, and if you're awarded, you get to shoot at another player without being penalized if you miss.

hope I answered all your questions!