Good concept, not-so-good game.
Well I must say, you're given more than enough incentive to leave the area as quickly as possible (he might want to have a "talk" with his "friends" later).
Unfortunately, the massive problem with the gameplay is that the perspective is simply terrible. Too many times I got caught because I couldn't tell where horizontal aisles began or ended. Maybe if it were closer to a top-down perspective, it would have been more fun. But it was difficult to navigate the obstacles with the view as it was (more difficult that you intended, I assume). So make sure the gameplay works before releasing it to the general public, mm'kay?
P.S. The 0 for graphics is a good thing.