Great
This is great. I think you need to put some more effort into it, though. For example, there are only 5 levels. Make it minimum 15. Next, if I click and hold I can skip the whole thing. This is because you are using on (rollOver) { /**/ } instead of a shapeflag hitTest.
// on the walls
onClipEvent (mouseMove)
{
if (hitTest (_root._xmouse, _root._ymouse, true))
{
_root.die ();
}
}
// end code
That way, I cannot cheat. Or, just have it die on a mouseDown.
// on the walls
onClipEvent (mouseDown)
{
_root.die ();
}
// end code
Anyway, you did a fantastic job on the sounds, and it was really fun with all the characters and whatnot. Great job.