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Reviews for "Azul Baronis"

A 9 because it's just SO ADDICTIVE!!!!

It's perfect. The music, the sounds, the AI, the allies, it's all spot-on. Everything about it couldn't be improved. A sequel? And I won't tolerate it if this goes home without a prize.

This close...

To being absolutly perfect, my complaints would be the same as everyone elses, not enough control over you're own fleet. Oh, and I got the angle of death rating for 13 kills, TWICE! And I got 12 on the total score board with 533,800 points! Damn, I'm good. anyways, this is the most exiting games I've played, ever. I hope to god there will be an Azul Baronis II that would be so awsome!

Pretty darn good

The style is different and gameplay is usually smooth if the quality's on the right setting. Love the story, it's a great reason to take over the universe. I'm going to have to agree with other reviews that it needs a way to save or just not start over at the beginning every time. Also, the AI is a little stupid. This works towards your advantage in dogfights, but your fleet does the same thing as the enemy. Factor this in with the fact that you're consistently outnumbered and your fleet is easily decimated. There should be some sort of command system or you should be able to have a number of fighters follow you.

Very good game..

And yet i agree with what "quackofalltrades" said.
We have no control over strategy and movements of our troops.
Battles are randomly generated and about 25% of the time impossible to win.

While i like alittle randomness in such scenarios.. to keep us on the edge.. when its obviously a no-win scenario its no longer a challenge and it stops being fun.

A challenging game is still meant to be winnable with the ressources we start with..

I like the destroyer, very deadly. But the third ship is... weird, short-ranged, not flexible at all. I think its role is to eat up damage and kill destroyers.. I would have prefered something like a corvette/gunship (a step between fighter and destroyer.. more weapons than fighter but less armor than destroyer..)

I would like to be able to customise my ships, like trading flexibility in favor of firepower, weapon systems or defense for example.. so i could have a wing of heavy fighters and speedy destroyers..

The battles are fun, fast, and furious.
I like the fact that many factions can fight eachother.. but at times i wish my guys would try to stay back and wait for the battle to be mostly over between the others before attacking themselves..

Good work for the number of ships on screen.

Nice music and sounds.

The graphic quality was a good choice; you did not appear to sacrifice too much time and ressources on the graphics and instead put more on gameplay (a good point for me IMHO, gameplay; aka fun, is more important)

This game reminded me of the Homeworld games. In a good way.

And with this game, you made true a old dream of mine; to finally be able to have allies in a space-shooter!! Congrats! Just that extra feature means a lot for me.

This deserve a good and solid 4/5. I will look foward to your next work.

Awesome game!

But just 1 minus: There are times where i get to lvl 17, but most of the time i die @ lvl 3... I think u should always have a fair chance of winning.

I had 1 destroyer, 1 testudon, and 8 fighters.

2 other teams. Together: 9 destroyers, 2 testudons and 75 fighters.

hmmm... I hav no idea whos gonna be destroyed... -.-''

So yh, thats actually my point. But, other than that, this is one hell of a game i will not stop playing very soon!