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Reviews for "Starship Chopper"

My Critique

Here are a couple of points I think would make this a much better game. First, the levels were too long. I think you could either make the levels shorter, or more enemies. Either way, would be ok. It just seemed too easy. Also, I'm not sure if that was a boss toward the end of the level, but it didn't do anything of interest. Defeating bosses always makes for a satisfying ending to a hard level.

Decent Game

I enjoyed this game a bit. I only have a few ideas how you could make this better though. I think it would be good if you added more settings to the bottom. Also I think it would be nice if you extended the type of weapon combinations you have going on in this. Right now this game is a bit too simple. I think also it would be good if you found a way to incorporate the mouse into the control scheme of the game. Right now the way you have the the arrows and asd keys are nice, but I think it would be much more comfortable using a mouse.

Another thing I think you should do is speed up this game a bit. Right now its just a tid bit slow for my tastes.

Overall though good job on this.

Ok, but...

The game is alright, but I wanted to tell you about the bug in level - well - where the first boss shows up. I hear a lot of noise, but actually nothing happens. The boss doesn't shoot so it's really easy.
Apart from that, up till now, good game. Nothing new, but it's good for killing half an hour of time.

Pretty Good

You did a very good job congrats!

but you could increase the spead of the game a little cause it gets annoying after a little time and its so hard to move.

Nice job man

As a fan of Raptor and Tyrian i have to say, thats awsome.
The ability to turn in place was really useful and its great. I really liked the design of the Helli itself BUT man, try to design the rest better. the enemies look awfull, totally speak in a different language and it doesn't seem good. the shots themselves just aswell. Its a very good looking game but you have got to put some action into it. not more enemies but action as in big explosions and changing rythem, uprising level of enemies and maybe a boss or two with shorted stages. just some of my ideas.

With all that said.
Great job my friend.

Nir