Can't add much more.
I've reviewed the whole series of FLF games over at "Submachine 6".
But I can't stop myself from gushing.
Lovely game Mister Skutnik!
Can't add much more.
I've reviewed the whole series of FLF games over at "Submachine 6".
But I can't stop myself from gushing.
Lovely game Mister Skutnik!
this... is.... awesome...
I just couldn't stop playing until I got all 21 secrets... I finnaly managed to get them all and then went to the secret room and got the 22nd secret (yeah theres 22 secrets) and then got the reward... awesome game :D
im stuck
well i got 19 out of 21 secret things how do i get back to the end big white rooms and how do i get the secret ball from the metal thing in the lab with the computer i dont no how
awesome
just too fucking awesome. great work
(@ lab): root.ping//144.235.182.100
After the disappointment that was Submachine 3, I pretty much had no expectations for the fourth game, but holy shit, was this just what I needed. This is exactly what Submachine 3 should've been. A good point-n'-click with a crazy atmosphere, and not to mention, an actual inventory. This game was incredible, pushing the boundaries of the Submachine world over the limits with crazy teleporting machines, HUGE references to the previous games, and a kick ass sound collection. The sounds are phenomenal, ranging from the famous ambient music that plays throughout, but the lack of music that is replaced with harrowing wind sound effects in the beginning give the game that signature chilling, haunting feel. All the references to the past games are obvious, and fit well with the rest of the Submachine 4, which is why I consider it the best of the series. Collecting the secrets to unlock the bonus content is also a plus, though, I don't understand why I can't collect one of them. But, its pretty minor. I also don't understand the shapes, I needed the walkthrough's help to figure out what that shit was about, and I still don't understand. Overall, this game was a masterpiece. Its got the chilling, adventurous gameplay that was supposed to be in Submachine 3, but made it's way to SM4. Amazing. Now, I'll have to find the root of it all.
10/10