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Reviews for "Morph - Worlds."

Passable, but not enjoyable.

I'm really hung up on the poor collision detection. Instead of looking for contact with the actual enemy sprites, the game looks for contact with their bounding boxes. Even when you realize this, you can still mistime your movement and graze the invisible boundary.
Music was also not good. Frankly, that was the worst rendition of Sonic&Knuckles' Sky Sanctuary level music I've ever heard.

GazSmithGames responds:

Sorry to hear that, Thanks for the review.

It was alright.

It was pretty good, but just not great. I think it fairly deserved a 3. Also, as retarded as the person below me is, (which I have just reported his review as abusive :D) he's actually right. You seem to get hit by things that have't exactly touched you yet. This wasn't much of a problem until I hit the moon level, that's where the problem got somewhat severe. I have seen this in many games, especially with things that rotate for some odd reason. If you can, I would try to fix that. But otherwise, good work. :-)

:oS

The hit tests make the game painful. Knowing you were one key away from the beating the level and two enemys get within smelling distance and you suddenly keel over :-S Sometimes enemys we're even approaching and you snuffed it like there was still the hit test summoned, but not the movie clip.

If (And am sorry for this) your stupid enough to play it twice, a new sound loop starts without terminating the old one creating 'mess'.

The lack of speed it a bit of a downfall too, but i'm sure that can be overlooked on the basis of not making it too easy.

I hope you manage to iron the bugs out in future projects, best of luck both

meh

Ok, but too much distance where you die and I would prefer more with land, air and sea (and maybe on desert, tuneling through ground.

Its an ok idea...but

I suppose i like the idea of the ball morphing to fly, swim etc
But otherwise i found the game annoying and clunky.
Not complete Shi*t but close.