No doubt about it, Marble Madness reincarnate
And just like Marble Madness, it can be frustrating to a fault, yet still be highly addictive.
Graphics: Simple designs, but that's enough for a game like this.
7/10
Sound: Decent background song, though I guess there's more in the complete game right? Whatever.
I noticed a distinct lack of sound F/X and felt that it somehow robbed the game of a deeper sense of "realism". Three cases would be when your ball goes off the track, when you reach a check point, and when you finish a track.
7/10
Style: While an entertaining idea, its hardly original, nor is it originally implemented.
5/10
Gameplay: The movements and reactions of the ball were acceptable (i.e. I didn't feel like smashing my keyboard in frustration). I was extremely appreciative of the infinite "lives" you get to finish a level, and even moreso the checkpoints for the larger tracks. Nothing spectacular, but no real flaws either.
7/10
Improvements:
Consider the following:
-Two levels of difficulty (current game as beginer level and an advanced that has a set number of lives and less checkpoints)
-Modifiers that can augment the ball from how it moves to whether or not you can see it for a while (the ramps were a start but just not enough).
Well that's about it. Not a bad job for such a dated video game concept.
7/10
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ATTENTION FRUSTRATED PLAYERS
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On narrow passages, note the clip area does not include the "ledge area closest to the player, so you can move your ball onto the ledge area facing you without actually going over. Use this extra space.
Believe me you'll understand the second you figure out what I'm describing.
-Take care all!
-EXRazeBurn