Its nicce but need polishing
Played on hard.
Its fun.
Nice graphics, decent sounds.
Nice maps..
nice animations
the character is well made, but is a weakling.
A lot of the gore was unnecessary, could use less.
Problems:
Hit detection need polishing.. the green "spits" often hit when they obviously didnt.
The game is hard enough, get rid of the limited lives.
why does the pulse rifle have a range THAT limited (like, 5 meters)?
If you want to make the first boss weak point hard to reach, make it accessible only from the top. Otherwise, the only way to damage bosses is shooting at point-blank range.. not fun.
Even on low quality, it lags a LOT. OMG, so much lag!
The controls are sloppy; the jump command tend to make our guy jump 2-3 times when we wanted only once. (remap the jump key to "spacebar" and put grenades on Q or E.
Or when we run foward, and stop pressing the button, he doesnt stop running for a good distance.
I dont see the point of "where you point you shoot" since this is a platformer. The bullets should go straight in the direction you point. and impact anything in that line.
Many of the stuff we pick up dont mention its role.. or its name.. or what it does.. we gotta guess a lot. Need in-game info, like "found ammo" or "found key"
There should be some kind of armor.
The "shark" ennemy is too strong, it can eat away 50% of life in a second or so, and you just have a weak unwieldy knife that only hit in front of you..
For some reason i could see some white/semitransparent texture when i was in the "glass tunnel", and my pointer was making it vanish.
The second boss was overpowered. That, and the lag, makes an impossible fight.
But if you can fix only one thing, fix the lag, the rest is minor in comparison.
oh.. the music is kinda nice, but unfitting to the atmosphere.