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Reviews for "Pandemic: EoM"

Poor attempt at a sequel

The first game you made was interesting and slightly different to the standard NG game. Therefore it was interesting and had replay value.

This game has worse music, graphics and gameplay. There's far less options, no skill and it's very random. It's also far too hard. All you do is get points and click buttons and hope.

Please, simplification makes no sense to a game that was quite random already. We want details and lots of nice things :)

wtf.....

no point to this game...all u do is click and hope to see wat happens...when u go by the freakin rules.. u get skrewed over

Meh

I liked the origional version because this was a new game. When you realieased this one i was expecting alot more. I like most of the new ideas you put in but i liked the old stuff like the check list. Also I think there should be more countries and more time to make the game very in depth. And people stop complaining this game is too hard mabye if you played it more than once you could actually beat it.

Could've been such a nice one...

I liked the first Pandemic, it was an interesting idea and the way the gameplay was designed it worked very well. But this game, while having some nice improvements, is quite inferior to its precessor. The reason is very simple: luck is just too dominant in this one. Don't get it wrong, you need some strategy and brainless clicking won't get you anywhere. But I've tested the same (working) strategy on 20 runs, restarting the ones that let me start in either greenland or australia, given starting in those hard to reach ones is already a huge lucky boost. The results have been sad, a few times my virus died in the starting country in three or four turns since it didn't infect anybody else in the country, other times it took (game-time) weeks to infest certain areas or up to 23 days to erase the last remaining 1% of mankind (at a lethality rating of 6). Not to forget the numerous times an infected airplane made it to a different country but the infected person died right away (while the virus was at lethality 0), which made the already high randomness of success (in any area of the game) even more obvious.
So altogether it's a pity the nice idea of the first one (where the only real randomness was whether or not you'd manage to get to western europe) has been almost totally ruined by the insane influence that luck has in this version (hence my low interactivity rating, I don't consider pressing the "infect" button 10 times and hoping for the best too interactive). Oh and you should prolly re-name the highscore list into "Lucky Bastards", since it's showing their luck much more than their skill.

Nice to see a sequel, but falls short

I loved the original Pandemic game. There was much focus on strategy whilst developing your virus. While it could be difficult not having direct control where your virus goes it was a unique and entertaining game. EoM just seems to take all that the original had and simplifies it to a point that it becomes exponentially more difficult. There are some nice ideas I like about EoM, such as targeting specific countries, but the original was just so much more entertaining. I look forward to future developments.