How do you keep a bozo in suspense?
THAT way.
This time you gave us the dialogue (still without voice acting, but that's part of the old school video game feel) and the action. I thought having the dark villain in the bright green and blue sky environs was the way to go.
Still looking 2D/side-scrolly. Goes with the game feel again, but would it kill ya to show the occasional half or 3/4 profile, even in a still picture? ;-P
And the ending... obnoxious. In a good way. ;-P This had better be continued.