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Reviews for "UFOMania"

Orange martians attack!

Wow, I liked it a lot, was really fun. Good idea, nice artwork, sound awesome. I liked a lot the whole idea of the UFO weight, and the physical movement of the UFO.

If you could add a couple of more cities that would be awesome. Also I tought that the difficulty would be higher for each different city...and I didn't felt it that way.

What's with the orange?

quarob responds:

Hi thanks! I'm glad you like it. We used orange for no reason at all, we were looking for a style with not so many colors, and at the end the orangey theme was the one we liked the most :)

Very Adictive

This is quite fun. In fact, I like it! I don't know what art style you're going for, but it's not too bad. Keep up the awsome work!

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its okay,but add more color

Good potential

But it falls short, one thing I noticed(and got highly annoyed with) is that say I was shot by a missile, then the helicopter keeps coming..before I even have a chance to move I'm killed. Also, I played on normal and easy, and easy was too hard, and normal was too easy :\ And the last thing I can think of is sometimes the people would just drop for no reason that I could see. It's a very solid gameplay besides those and a couple other things. Good work though

7/10

Great fun, great art.

The graphics of this game were simple, stylish, and cool. I loved how almost everything was viewed all in shades of orange, made it look very cool. The broad white outlining strokes fore everything looked good, especcially when you drew landmarks in that style. My only complaint is that the human looked a little sloppy, but it was still great visuals.

And the gameplay was also very fun. The simple objective of picking up people around the world in a UFO proved fun and addictive enough for a great game. The rockets and choppers added a fun challange. Dropping humans and picking them up just before they hit the ground or just letting them splat also was very entertaining, and I like how the screen stretched out to add a free-roaming feel.