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Reviews for "Defend Atlantis"

Bubbles For The Win!

What a great idea!
Seriously. Drawing bubbles around things is always fun.
I really liked it. It was just the right amount of difficulty, the waves didn't last forever, the different bubbles were fun to use, and generally it was fun to play. I didn't end up using too many big bubbles, as it seemed easier to take down enemies one by one... But the shockwave bubble was very cool.

Nice work!

Absolutely original, new idea!

Pluses:
+Original weapon;
+Playing requires nice reaction, fast-thinking and sometimes logic;
+Pretty graphics;
+Interesting gameplay;
+Perfect physics engine;

Minuses:
-The game looks unfinished for several reasons (read lower);
-Some upgrades are almost useless.

Defend Atlantis sounds like another defense game, but when you start playing it you’ll understand that it brings a lot of fresh ideas into the old genre which was left without innovations for a couple of years.

As usual, you play as you controlling the large gun (well, otherwise, this wasn’t a defense game) thanks which the Atlantis will be saved. The main idea of the game is that the cannon you use is not actually a gun. It creates bubbles (you’re drawing them by yourself) around enemies or other attacking objects affecting them in many ways.

There are a lot of kinds of bubbles. You begin with primary, normal bubble which simply doesn’t let anything or anyone go. To create bubbles you’ll need a resource, which is air here. More powerful bubbles will use more of this resource, so at the last few levels you will be more careful with it. During the game the air bar slowly restores as you use it. You can also get some air back by popping (clicking) the useless bubbles: the ones you have created accidentally or the ones which became useless for some reasons.

As you go through the 6 levels of fun the new types of bubbles and larger sizes of them will be unlocked. It looks like the authors didn’t have enough ideas about that because after unlocking certain kind of bubble some other type can become completely useless. For example, you’ll stop using the poisoning bubble after you have unlocked the squishing one: it’s effect is even faster and it restores the air automatically (to return the air from the poisoning one you will have to click it).

As the story gets further it gets more intense and interesting: to stop a mine you will have to use the metal bubble, for divers – poisoning or squishing, normal for cans with toxic waste etc. Sometimes I got really dizzy with that, because the enemies keep coming faster and faster and sometimes you just can’t figure out which bubble you have to use.

The game also requires logical thinking, because sometimes you can get rid of the enemies by making the explosive items collide with something else. Thanks to a perfect physics engine, you can think of different ways of exploding your enemies.

The frustrating thing is a fact that the game looks unfinished. First of all, it’s too easy: the possibility of difficulty level selection should be added. The story mode is not the only gaming mode, after its completion you can enjoy the endless Free Play, but actually there’s no sense of playing it because there’s no ability of earning points for the stuff you do and this really frustrates. Sometimes you try to put several objects into one bubble and the game won’t even consider this as a combo.

Although, Defend Atlantis is a great game with several interesting innovations, so if you are a fan of defense games, you should really try playing it. And even if you’re not, or you even hate the defense games for their monotony, you have to play it anyway. It has a lot of bright ideas!

difficult?

i actually think you should make the game a little more difficult! or add difficulties. whoever thought that was tough needs to rework their mouse, because i successfully beat the game on the first try without even losing any health.

anyways, it was an overall very good game, i was actually pretty impressed. while reading the description i was thinking "bubbles.. what the fuck??" but you surprised me. this is one of the most original games ive played - or at least it seems to be. whether or not you got the idea from something else is beyond me, but it was refreshing and i very much enjoyed it.

i think, however, the shockwave bubble was a bit retarded - i found now use for it. some of the early bubbles were better used than the others - i was able to implement the metal one very easily and didnt really need ANY of the other bubbles, except maybe the shrinking bubble once or twice to conserve air.

but i think thats a good sign - the only things i can think about your game that need tweaking are the balance and the ... well just the balance :) keep it up!

Pretty good

The game is pretty well designed and I like your idea of the game. However, the game play is difficult as trapping objects is not an easy case, especially in the early goings. If you can make the game more playable for beginners, I can see a 4.2+ users will give you.

>:c

DAMN YOU AND ALL YOUR SUCK-UPS FROM PREVENTING ME FROM GETTING DAILY FEATURE. GEAAARRRH.

Lol i <3 you guys :)