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Reviews for "SSMM Demake Game Pitch"

"if I can hire any programmer"
Just do it yourself, this type of game is the fastest and easiest possible. Just pick any language, (Flash is easy if you have it) then look up "make a shooter [your language here]" online.

If you have Flash CS3+ I can dump some code on you and you'll be in the fast-lane.

Trying to collaborate with random programmers is a big hassle, as I'm sure you know.

ScepterDPinoy responds:

I was wondering what programs are easier to make games for the internet with. Should I go with Stencyl?

i have the GBA (game boy advance, yes there is a game boy advance alien hominid!) alien hominid here at my computer... and amazing art!

ScepterDPinoy responds:

I wish I own Alien Hominid on the GBA so I can have the same memories along with the console version.

I like the idea! I think MISSILE is mis-spelled in the top screen though...

ScepterDPinoy responds:

Looks like I have to modify it for this one... Update: Fixed typo.

Done. Just:

It'd have to be not THAT red heavy for a CRT effect to work. [Part of what I do if I'm making a CRT effect is phosphor separation (putting red, green and blue channels into separate pixels like the pixels of one of the old monitors; which were isosceles triangles made up of these.)] Course, CRT effects aren't NECESSARY; but they help the retro feel. Also, scanline effects are going to want to be in code so they animate smoothly instead of being drawn in and looking artificial (like it would if this wasn't a still).

BUT, this would be relatively easy from a programming standpoint besides old television effects.

What's BBICOK mean anyways?

Mechanics are basically DODGE scrolling levels made up of elements; except (a) boss fight(s) where you actually have cannons?

Only negative thing I can say from a pixel art quality standpoint is that the word "PWNED" is a bit...jaggy. [Outlines don't line up well.]

ScepterDPinoy responds:

I used Perspective tool. My mistake.

Fuck yes man!
It's awesome :)

ScepterDPinoy responds:

Why thanks.