Done. Just:
It'd have to be not THAT red heavy for a CRT effect to work. [Part of what I do if I'm making a CRT effect is phosphor separation (putting red, green and blue channels into separate pixels like the pixels of one of the old monitors; which were isosceles triangles made up of these.)] Course, CRT effects aren't NECESSARY; but they help the retro feel. Also, scanline effects are going to want to be in code so they animate smoothly instead of being drawn in and looking artificial (like it would if this wasn't a still).
BUT, this would be relatively easy from a programming standpoint besides old television effects.
What's BBICOK mean anyways?
Mechanics are basically DODGE scrolling levels made up of elements; except (a) boss fight(s) where you actually have cannons?
Only negative thing I can say from a pixel art quality standpoint is that the word "PWNED" is a bit...jaggy. [Outlines don't line up well.]