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Reviews for "Dragon Fist 3"

I love this game!

I have waited a long time to see this game finished. It doesn't disappoint. Excellent job, well done :)

Fighting engine is superb, controls not so great.

The fighting engine is great - I liked how you could pull off combos by successively pressing the same attack button and even using different attack buttons throughout that combo strings together very well. The weapon system is an excellent idea and you have implemented it very well into your engine - a feature I thought was excellent was that you could knock weapons out of opponent's hands and use them yourself. I have a few complaints though. I didn't like the controls - I would highly prefer if you coded a 6-button layout like Street Fighter.

However, the style of this game is through the roof - multiple kung fu styles to choose from - multiple weapons AND 3 different stances and attacks for each weapon. As a martial artist myself, I really enjoyed seeing so many different styles in one game.

Graphics wise - eh, I've always had the attitude that fighting games need hand-drawn frame by frame. I know that with hand-drawn frame by frame animation you can't really have any character customization without completely animating each frame of that one shirt - but to be honest - I would not miss the character customization mode if it were gone. It also had a lot of room for added flare - such as "hit sparks" when you land a technique, dust rising at your feet after you land from a jump, more variation on the blood effects, etc etc. But on review of the graphics you did have - as a martial artist myself I can't say I can complain about the accuracy of any of the techniques and did you did well accurately animating all the different moves of the different styles.

Sound - Sound effects were pretty good, but a few more music tracks would be lovely.

I think your programming skills are excellent and you have clearly demonstrated that here (Actionscript camera rocked) and if this game implemented a 6-button layout like Street Fighter it would be far better. Please consider any of my suggestions if you make a sequel.

~Mullet-Man

...

you could work on your preloaders and your logo hah .. but the rest of the game was nice liked the graphics and the violence and the different characters in it good job

I wondered if Wong Fei-Hung Could beat Leung Jan..

And now i can find out! An improvement over the last game With slightly better graphics. Also you took out the annoying english dubbing! But PLEASE WORK ON BETTER CONTROLS! but other then that... Good Job!

4/5

you are on the right path, grasshopper. . .

it is good but there are many flaws in your technique. with all the buttons a keyboard has you could easily created 6 button schemes for both players. also there are not enough styles to compensate for all the characters, you should drop a lot of them and just allow players the ability to customize the characters as they see fit. you are on the right grasshopper. . .do not give up.

DJStatika responds:

I might try and add on customisable controls of diffrent button schemes as you suggest. I just wanted to get the game finished though as I have been working on it for ages