made generally
Completed most on easy and all on medium. ParagonX's tune failed me a few times on hard. 'Epic Battle' seemed the hardest, failing me maybe 3 times on medium. Beat all others.
++++ All works well.
+++ Presses well-matched to rhythm.
++++ Intuitive.
--- buttons could correspond more to the positions of notes on the scale.
-- When we die, it's not always obvious. There should be a big mark saying 'game over' or something, so we know we failed.
-- stats aren't easy to percieve. Progress/failure bar should have empty bars to properly show how far up they can go.
-- It seems more natural to look up than down. I dunno if you reversed the positions just to distance it from DDR, but stats and notes going to top works better, I feel.
-- Somehow, the 'perfect', etc. seem hard to see. Maybe if they were bigger, with large expanses of colour flashing up...
?? Maybe warn us - flash bg or change colour as we approach failure. Maybe darken it as we approach death?
==
Doubt I'll come back to this. Well made generally, but I'd rather have the active play and more polished look of DDR than the extra buttons of this.
That I'm comparing it to professional games though, speaks volumes.