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Reviews for "Flames of Fury"

Great

I really enjoyed this game. The graphics and general idea are sweet, I like the ideas of the modern helicopters in the ancient times. Though this game got real hard, real fast, more opportunities to level up, or at least increase the load bearing a little faster would be nice. Overall though, sweet game.

...

a bit diffucult but ultamatley a good game the only thing that they could improve on is maybe some gaurd dragons specially designed to gurd your nest now that would make this one the best flash games EVER!

Excellent work but as stated,something is missing

The "missing" thing that is being talked about is a stationary ammo. Could be something simple. Doesn't have to be fire, it could just be "Breath". It would do crap dmg, but would be infinite. Cuz many times I've had probs scrambling to the nearest H and S stations to refill cuz I was out of fireballs, and came back from destroying buildings to see copters heading to the nest. Otherwise I thought this was a WONDERFUL job on your behalf

Nicely done!

Not a bad idea for a game. Although I could have changed the diction a little, it's a pretty cool idea. I'm not sure how one dragon can continue the species, unless dragons are asexual =p

Interesting game, and very much appreciated save function. The limited supply of ammunition, that is, a very innovative resource collection system, was genius. It restricted the game in a number of ways that challenges the player to attack strategic targets. It's sort of a military-style game, which is ironic because the military (for some reason) are out to get the last remaining dragon.

The sound effects, and especially music, got tiring over a long period of time, but overall a clever little game that takes a while to fully master. Didn't have time to play all of it because it's indeed a very long game to pass, but I did enjoy the first few stages. Excellent work on such a simple and yet challenging game.

~VelvetDarkRocks~

Almost perfect....

First off, the good:

This was an innovative idea. Good graphics, but not too good to overload an average system in Flash. Weapon choices, making it a game that requires more than an itchy mouse finger. Resource gathering was, interesting. It didn't crash/die on me, which is always a plus. I liked the fact that you could run out of ammo, see itchy trigger finger comments.

Now the could use improvment:

The dragon handled poorly, particulary when you were in a hurry to get somewhere.

There were only 6 enemy targets, and 4 of those (control center/factory, attack/repair helis) were just clones of each other.

Suggestions:
More enemies.
Put a numeric value on the gas vents as well as a bar gauge.
Maybe make a larger screen reliative to the dragon? It seemed more than a bit cramped.