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Reviews for "Linion RPG"

Too many random encounters

This is just ridiculous. You don't make 3 random encounters as I'm trying to just walk across a screen, and put 30 screens between myself and the goal. This is so boring and repetitive.

Also buggy. Around level 6 or so I noticed that I could set my arrows to have anything--I had all skills, including holy and flare. I don't know how it happened, it was right around the time when I fought the berserker. So that bug should have made the rest of the game a breeze, right? WRONG. SO MANY DAMNED RANDOM ENCOUNTERS IT WAS STILL INCREDIBLY TEDIOUS EVEN THOUGH I DO 400 DAMAGE AND KILL ENEMIES IN 2 or 3 HITS MAXIMUM.

I'm in some kind of a cave system that seems interminable, fighting dark rats and jumping goblins, over and over again. I've gone through one whole set of corridors and now I got to another ladder to climb down. I climbed down the ladder and it looks just like the starting position. Where the is the goal in this endless series of corridors? This is sooooo booooring. Not like I'm in danger of dying or anything, I'm level 22 with flare and holy and enemies can't do anything to me. But I still have to take the time to kill them.

Linion responds:

sorry bout that, I could increase the time inbetween random battles I guess...

sound

good... a little easier instructions would help and a little more sound would be nice too

Linion responds:

Instructions and sound will soon appear on my website (hopefully) -

www.linion.com

its ok didnt really take it seriously

Its ok try more

A mixed kettle of fish

When i started playing I had high hopes for this game, I thought it would be one of the best of its genre, but quickly i saw that though clearly a lot of effort has been put in, a lot of corners have been cut. Picking up on what other people have said, big gripes are no sound and it would be good if the character's appearance updated when new items were added. But also it seems you got lazy because not all the items showed their stat improvements, the story hurried to finish itself (with a load or random cliches at the end), and the pathways between towns were extremely repetitive, which combined with the instantaneous random encounters made for very tedious gameplay. You say there are loads of extras but having run through a few times, have only found a few extra battles, which I'm sure people won't be too fussed about trying to complete. You need an exit battle option with randoms, or an item which makes you aviod them. More items, better descriptions, a more realistic and achievable spell system, keep items when the game reloads, and also I lost my archer when the game started again. The teamate feature was good, but I thought you would get a lot more options. I understand the making process is extremely long and it took you a year but it seems a shame to go so fay but let it fall short, a sequel with these points in mind would most definately make a top 50. Good points were nice graphics and style, and an excellent battle system. I hope you take these points into consideration and make a sequel.

Linion responds:

Thanks for the comments, I wil take them on board, and try to update on my website and maybe on newgrounds in about a week or too...

glitch

when you die right click and go play and youll have all the spells and full mana im not sure why

faved <3