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Reviews for "Autumn War"

great game

yea like a few others have said, the retreating was getting annoying, and it would be a great idea if squads could team up if they are close enouph, and the bug with when u pick one squad and a different one attacks got kinda in the way of controlling the area but, all in all it was fun, keep up this great work

Nice game!!!

well. it was nice. i had fun.i lost at mission 4 >.< coz' i dunno how the zombies got past my losing line while i was battling.

Very well done

I enjoyed this submission very much. The theme of destroying undead, and zombies is just something that just hits the spot. I liked your combat style, aswell as how you advanced on the playing field.

The main thing i would suggest, is better graphics. If your not animating something (such as icons) it should be more than a simple dot, or in the case of the character icons, they could have been more detailed. It just adds to the value of the ofsubmission graphic wise.

Impressive but...

Great game! The battles and and music fit well and makes you feel apart of the game. Through a nice game it has its rough spots. I don't know how the credits system work...don't see and score or money count anywhere...so I'm guessing the numbers are the delay time? oh and that also reminds me that the delay time for the vehicles are a tad bit too long...I can finish a map (or get beaten) before the final vehicle can finish being made. The damn games gets REALLY hard at level 6 (and quit after spending 2 hours on that map) when your fighting 30 count zombie hoards that force your men to run away. The best I can do is make every one wait to create the 1st vehicle and send the tank unit up. Its your ONLY chance to keep from losing in the 1st minute because the normal troops can only do around 8 damage before they are forced to run and hopefully the zombie doesn't end up right next to the same guy again or up to any of your other troops or they will also automatically run away because they are too close and then you lose right there in the beginning of the map. Either make the "fall back" option more useful (I.E. faster movement) otherwise it doesn't even help to keep your troops from getting too close to the zombies. I get the reason why they run...because they know they can't fight off like 25 zombies with only 5 guys so they naturally run but when they do run you could fix it so you can maybe the zombie doesn't move like a whole inch to the side of the screen, maybe they take the place of the troops that ran?Other than that this has a lot of promise and I would love you to create another one or fix this one up a bit. This is one of the best strategy games I have ever seen of a flash. Kudos to you for this wonderful Gem.

What they said

First off, I really do like this game. It's got a great-looking battle-screen, and the setting is nice, too. It gives you that "Ha ha, man, this is cool" feeling as your troops shot the zombies. Not only that, but the graphics are very, very good!
The problem is, the whole experience was kind of soured when certain issues came up: 1-Pretty much what Drakenian said before me, the pistol & rifle troop and machine gun vehicle accuracy's a little low considering they are military personnel. I'm not asking for it to become a cakewalk, but even when the distance between the soldiers and the zombies became dangerously close, the accuracy stayed in the 20-25 range.
2-Even when the troops killed zombies, I noticed that there's no prioritization of the targets. Basically, I watched as the zombies came running, while the soldiers shot and killed zombies... that were farthest from them. It would be really great if you could put in something to have them target the zombies closest to them first.
Of course, I can't forget that this game was made over a year ago, so any of these could already be done in a possible sequel or something. Overall, though, it was pretty fun!