Liked it.
It was a good game. I thought the premise was interesting, if a bit random. There didn't seem to be much story, though I didn't finish it so I can't comment. (Got to the coffee). There were a few things that bothered me though.
Alot of things were pretty ridiculous. I think the player would get more suspense if it was more "realistic". And what I mean by that is, no random zombies or glowing eyes. And the "Dead Book"? I'm not sure what that was, I just clicked when the red eyes attacked me. But what happened? Did I bludgeon the thing with the book? Was it magical?
Second, it was a bit easy. Items that you're supposed to collect are practically jumping in your face when you're in the room with them. They're just too obvious. Also, there wasn't much problem solving or exploration, it was just: "*Click arrow* Must be locked, *Click other arrow* Oh look, a key, *Gnab key from room, go back and click on the other arrow again* Problem Solved!
Lastly, you used alot of cheap scares. All of them involved the screen being black or the lights being "out", and then when the lights come back on some freakish thing is in your face. Good for one or two scares, but It got predictable, and not very scary.
But hey, I enjoyed the game. Reminded me of ExMortis, just giving some personal suggestions.
If you don't mind I have a question though. How did you create the scenary and rooms? I've been wanting to test that "realistic/eerie" form.
Thanks again, good work.