Unpolished
"Draw-Play" is very similar to "Jack Russel," only it lacks the color, humor, and challenge which have earned the latter a place in the Puzzle Collections. I'm not sure if you're aware of this, but without a restriction on the amount of 'ground' one can draw, nothing prevents the user from simply 'blunting' the spikes with a well-placed line, thereby taking most of the difficulty out of the game. By limiting the 'magic sand' a player can use, "Jack Russel" adds an intricacy which makes it much harder, but all the more satisfying when the game ends. Your game, unlike the aforementioned one, actually allows the user to control an avatar - making the puzzles generally easier, but giving it the advantage of having more energetic levels. That said, the game would look alot more refined if you added some color - or decent grayscale shading - and blood; this is Newgrounds after all. Try adding a row of spikes on the bottom - or show the character falling and splattering on a previously-unseen ground by 'scrolling down' with little streaks moving past. Similarly, when they should be impaled when running into the spikes arrayed about the levels. In any of these cases, it would be best to let the sprites of your former avatars build up until the level ended, as has been done in "Game of Disorientation." If the bandaged guy the player controls was your work, you're actually pretty good at drawing and animating sprites, and I'd urge you to make more. Well, good luck with your future projects!
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