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Reviews for "The Necromancer's Son"

<3 Epic

It's fantastic! The only flaw I noticed was the perspective of the front of the castle. I found it pretty noticeable. I wouldn't really worry too much about it since you worked on this piece two years ago. Other than that I think it's the hypest thing on the frontpage.

I actually don't see the fault of the points of perspective, if we situate ourselves from the point of view behind the walls of the castle but high enough we can actually get this perspective in which the wall continues off camera, and we can see the enormity of a beast that will easily bypass the defenses.

Indeed if anything i think that the infantry is looking way too big, unless they are also giants which would explain some things, but as it is, it looks like one behemoth attacking an average castle along an army of quite some tall soldiers, what else, yeah the second tower looks a little bit skinny.

Other than that this is perfect, well yeah there is that thing of zooming in and seeing how everything loses detail, but most digital works and even some traditional paintings are like that, so i don't think that it is even worth mentioning.

I can't provide any constructive feedback, I'm just a fan of your work. However I do want to point out how much I appreciate it. I may have mentioned this already from your other work but your art gives me the Disciples series feels. I love it. Great artwork, dark design, wicked creatures and titans are all favorites of mine.

This is a great example of a visual blending technique where the image is meant to be seen at a much smaller size then it is painted which of course is pretty much exactly what the industry demands of most illustrators. Your work on the creature and battleground are remarkable.

Where the piece falls flat is the castle's isometric design. Isometric perspective is a valid style and can produce some great effects especially when working in retro styles or rpg/adventure games. The issue here is that all the main focus of the work is on a more realistic perspective of the battleground and creature. Make sure you set up your points of perspective beforehand to avoid this. It's easy to make an organic shape look right in space without laying on points and lines, but geometric shapes tend to slip towards isometric views otherwise.

Jenou responds:

That's actually what I'm told more than anything else about this. I'll admit, organics are my strength, but do you think its not too late to go back in and fix the architecture? I havent touched this piece in a long time