sloppy
This could be a pretty good game. The controls were very unresponsive, there weren't enough health pick-ups (mostly needed because of the unresponsive controls), sometimes I would get attacked by things I didn't even know were enemies (birds in the sky?), it took a couple of holes before it was clear that the arrow represents power and direction rather than just direction, you have no idea where your ball lands (does it bounce, or just land right where the arrow was?), hit recovery is awful (if you're facing two enemies and you get hit, you're pretty much dead), and when fighting the dragon there's no way to control which hand you throw the shuriken with. It was a fun idea, but very poorly executed.