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Reviews for "Stickicide 2"

OK

Well, its a little jittery I think. Everything seems a little...slapped together. It was fun for a while, but there should be more purpose to it. Like, say if you avoid the bomb, the bat-swing, the cannon, the spike trap, the crusher, and a bunch of "small-time" deaths you get to like a huge one. I did get killed by a giant hammer when I randomly spawned next to it, but that's the thing. The level should be more uniform i guess, cause' it was hard to know where I was going, w/ the dying every second and stuff.

The goal of dying the most implies that you should just run to the nearest mode of death, which is hardly fun. Maybe the objective should be revised to promote searching for a more interesting mode of death.

I still liked it though.

[sarcasm]I really love how some people think they're better than everyone else and are "educating" the "retarded", but they can't even spell jargon right[/sarcasm]

Cool

that was really cool keep up the good work

I dug it.

Very stylistic and simple. The only things I'd reccomend are a shorter time period, less random spawn and perhaps some secret ways to die you'd have to navigate to. If you already have some awesome secret ways to die for mega points than just ignore me - everytime I took two steps I got obliterated.

Good job.

wow this was fun...

for about 2 minutes

SWEET

an adventure/suicide game. Awesome concept