OK
Well, its a little jittery I think. Everything seems a little...slapped together. It was fun for a while, but there should be more purpose to it. Like, say if you avoid the bomb, the bat-swing, the cannon, the spike trap, the crusher, and a bunch of "small-time" deaths you get to like a huge one. I did get killed by a giant hammer when I randomly spawned next to it, but that's the thing. The level should be more uniform i guess, cause' it was hard to know where I was going, w/ the dying every second and stuff.
The goal of dying the most implies that you should just run to the nearest mode of death, which is hardly fun. Maybe the objective should be revised to promote searching for a more interesting mode of death.
I still liked it though.
[sarcasm]I really love how some people think they're better than everyone else and are "educating" the "retarded", but they can't even spell jargon right[/sarcasm]