bug report
Sorry to all ten it when I didn't need to, but I wanted to let you know as best I could.
1) You can teleport literally anywhere, even underground.
2) Players change colour if teleported to different places
3) Rocket/s are fired from the point of the power bar reaches, not the end of the rocketlauncher
4) If players are half un-reachable, the other team will either fire a homing missile, which will just stay aiming down ontop of the firer, or they will stop and do nothing. A timer is definately needed.
Now some simple ones;
1) More Bomb Drops
2) A better choice without having to win anything in style of places
3) A point system in which you can buy weapon drop point, i.e. closer to your side of the place, except random team drops.
4) Homing missiles need to go as fast as the rocket power behind them takes them when homing in, or as fast as gravity will take them. They also need a timer to make sure gameplay does not pause, so refreshing needed.
5) A "Main" button in gameplay, followed by an "Are you sure..." pop-up box.
6) A walking distance gauge, stopping you from walking back and forth for ages, like one of the enemies did, just walked back and forth 5 man-spaces.
Basically this game has a lot of errors (I have missed some and I know it) but on the whole, you've done the hard part. I absolutely love worm style games, and I have about 3 on my favorites, including this one. If you keep up the great work, then I'm sure if you bring out a sequel, it'll get even higher votes, and no doubt another award. Keep them coming.
Graphics: 10
Style: 10
Sound: 0
Violence: 7
Interactivity: 9
Humor: 9
Overall: 9
Well done. :)