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Reviews for "Synix"

awesome!

very addicting

Snake?

Wow...This like the snake tail thing!right..Nice game by the way but the exhaust is too long cant you make it shorter at first...but then again thats makes it just like snake right,any way good job!,keep the good work

I like the idea of a new era snake, but...

The game starts to freeze after a while of making more engine output and stuff. The graphics I guess just multiply on the exhaust, and that's what's slowing the game down. Make a single line in the code that slightly lengthens and follows the flight path trail thing like the exaust did on this one, making even slower computers (like mine) handle it better. I like this game though, if you make a better version I just might rip it off the site and play it! Heheh.

Need some conceptual work

Nicely done. It's an original twist on a classic game. However, there are some problems. The great thing about snake and nibbles (for all you old school folks who remember the Q-basic game that came with most comptuers) was that there was no spot too tight to get to if you were fast enough. If you were fast and coordinated enough, the snake would turn tightly and squeeze into any spot to get any number.

The problem here is that the spaceship is too big and doesn't turn fast enough. Often, the crates would appear in places that I just couldn't get to, no matter how nimble my fingers were. This is frustrating in a bad way and ultimately detracts from the game.

I do however like that you can move at all angles. You need to find a compromise between keeping the range of motion and making it fast enough to maneuver anywhere. And the ship needs to be smaller (ie, same width as the exhaust tail).

Lastly, the exhaust trail might be a bit too long a bit too soon. The idea is that it only gets a little bit longer with each number (or crate). Most of the time when I played your game, the end of the exaust trail rarely moved unless I worked to make it.

Good job, though. Keep working.

Enjoyable but could do with some improving.

Firstly, I noticed how the exhaust left behind often get's little gaps in it when you turn, doesn't look too attractive. The graphics are kinda simple, I did however like the explosion when the ship crashed, but overall it could've used some more detail. Music went nicely with this flash and I liked the sound when you picked up the crates and when the ship crashed. When a crate is close to the edge it becomes hard to avoid crashing into the side because the movement is too slow for the size of the craft. Maybe you could've added power-ups to the game such as a smaller/larger craft and maybe make it more of a challenge by having to avoid tiny meteors, etc. It's not a bad game but you can do better.