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Reviews for "Turret Defense"

ehh

the turrets cost way too much. the fact that the cars can destroy the turrets was a bad idea.

Do another one.

Needs work. You should be able to say when you want to start and it doesn't tell you how to upgrade turrets. The hard guys started coming at the start so you should be able to change the difficulty. I gave it a four.

Needs work

Needs alot of work, interface was a bit confusing, enemies faught back, kind of shit when your turrets cost so damn much in the first place, the ' resources ' wasnt even explained, typos ' incomming ' ' sargent ' , needs a thorough look over and beta testers at least.

Good

Only one kind of tower, one type of upgrade. Although the enemies are varied, there is not much in the way of tactics or build-up other than stacking towers in one region to maximize damage on targets as they appear (and even when off screen as the towers shoot at unseen off-screen targets).

The mission briefings offer cute story but could also be entirely skipped as it does not tip you or clue you to anything, nor is it precursor to special events in the map or possible surprises.

The mecha stage at the end is different and was a nice touch, but I could have seen more TD stages and more mecha stages to make the game slightly longer.

liked it.

wish thes a bit more time to set shit up at the beggining of the levels. i didnt even have time to read teh messages. a start button would help? and i was a little confused about the nect level.. if elevation affected anything and then i wanted 2 read the message from the soldier..... u could use a start button and better explanations for the game. i had no idea waht to do with factories.