A great (if still a tad buggy) sequel...
A very cute game, however some issues still cropped up (i.e.: endless cycles of dying at the beginning of a stage due to a bug). I also had a hard time with some spots in the desert "lift" puzzles due to clipping. The level mat could use some texturing, and some of the hit-zone boxes on the saw-thwomps need tweaking to be more fair to the player.
Additionally, the "combo" system that was said to be implemented still seems to include "Roll" and only "Roll." No amount of tricks or button mashing did anything but *swing-swing-swing-throw*.
On the upside, again, the permanent upgrades are a welcome addition. The jumping is a lot more forgiving, now you'll snap on top of a platform that is moving toward you. The upgrades are suitably neat looking, and the buy menu is a lot hardier against bugs... but be VERY cautious using the "Restart" command as I have several times ended up in a buggy infinideath situation and had to close the window and start again.
My advise for an additional sequel is to re-write the whole thing again -and for goodness sake *clean* the code a little more. It's disheartening to get so far in the game and get bugged to death.