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Reviews for "CUBES, the Platformer"

welcome to the amiga lol

cool lil game there, a couple of gripes, i couldn't get any sound, so that wud b nice to have, erm maybe the cube cud b a character or something, i don't know, it kinda had a donkey kong feel, or pitfall, so a lil story even a tiny one wudnt go a miss, really enjoyed the game tho so don't worry, anyways keep it up and i hope to see an improved version some time soon.

hey, pretty nice game :)

Too bad its a bit easy, and you might have added a bit more fancy effects... and of course.. SOUND!
Anyways, nice game, i got a score of 931.

3/5

Had some fun.

I don't mind the abstraction. Abstraction always has the potential advantage of opening up more freedom in design.

I thought the red power-up was nicely used when it was necessary to reach a higher point, but in the underwater level, its presence simply formed an irritation, forcing unlucky players to face a real-world time penalty to continue playing.

Also, the one in the bottom right is SO yellow, not red. We shouldn't grow with that...

The scoring was stupid. Mainly because it's possibly to get a greater nmber of points than you will lose by dying, die, then gather the same coins for continually increasing points.

Either record each level's score individually, only adding it to the totaly when you've finished, or ensure coins and anything else which adds to your point total can only be collected once.

I liked the idea of the green sticky stuff. I felt there was some potential here and you seemed to be on the verge of making some crazily inventive levels. Keep going with this engine and see if you can pull it off.

I think the jumping speed and gravity need to be made somewhat faster.

In the opening menu, the expo for the up arrow was obscured.

I vote you keep going.

Maybe explore the whole multiple dimensions thing you had going on at the start... maybe in alternate dimensions you could have alternate gravity? Like one would pull you right, one left, one up, one down?

I suppose that's another whole game mebbe... but anyways, keep going. I had fun for some of it. Just hated the underwater time-wasting expansion.

Somewhat amusing

This was a somewhat ammusing game to play. You show great potential with this this. Keep it up.

It's a game...

You created a game system that seems like it could be entertaining for a little while. The game really doesn't offer much towards objectivity or difficulty. After the first two screens my interest severely decreased. The use of the red block was more annoying than useful except in one part where it was required to proceed to the next map. The game flows too slow maybe because it lacks any sort of sound implementation/music? Good job on programming the system, but I think it would need more tweaking. Plus the level designs provided limited/minimal difficulty and I never had to once stop to think about anything.