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Reviews for "Submachine1: extended"

Nice

k im stuck, i got 3 pieces, but catn do anyhting with that donut. what do u have to do?

alright

short description of how to beat it.
the coin tells u the number for the bottom left code u need.
the pearl in the pipe goes to the clock.
use the fuse and go turn on the switch. electricty comes out.
go to the donut looking electricty and grab a peice
i never quite figured out the bells...i used the code 134 and it workd the first game..second i just clicked the bells until it opened.. both doors u escape..blue takes u to outside...second u go into some kidna of a house..i think anyway i could be wrong...any questions just ask alright?

Great game

The only thing is I have no idea what to do with the Gem of Wisdom, or whatever it's called. Does it even have a real use?

Very challenging and very enjoyable.

Great game. The artwork is very neat and fits the scene of the flash perfectly. The concept of this flash was awesome. I didn't manage to beat the game, it was very challenging for me. The music went well with the game too. Nice work on this, keep it up.

Great work!

I wish I had some of your Ideas for a Game like this! I really love this Game, it is one of the best I ever played and I hope Sm2 will be suchlike this. On the whole a superb Game!!

I forgot to ask: where did you get these great Sounds? They're really realistic!