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Reviews for "Kogent Knight"

Good, but some problems

I noticed that when I ran out of hearts I was still alive, and quite invincable, until I picked up a heart :P then I suddenly died, I read some of the other reviews, there's other bugs too that need to be addressed otherwise it's really quite good =)

Great art buzz ^_^

I liked the art alot,programming went great with it.
I think that it could have been a little easier,and the thing I didn't like most were the walk cycles,but with stubby legs like that I can understand how hard it'd be =P
and that TV filter looks pretty familiar...you've used it before =P

nice job

Great way to kill thirty minutes...i like this

Good enough

The art was awesome!
But the stamina kinda runs out fast.
Its okay-9/10

I liked it a lot

Yes, there were some bugs :( but nothing, in my opinion, that inhibited the enjoyability of the game.
Here are the bugs I noticed (and can remember):
1.) I think there was a shop somewhere near the beginning that looked open, but didn't say press e to enter and wouldn't let me in. I played through the first few levels again and can't find it, maybe it was just me.
2.)It doesn't really matter, but it slightly bothered me that I got the power ups (health and squiggles) from inside the boxes before I broke them. I actually found it nearly impossible to be able to see what was in them because by the time I was close enough to break it, it was already picked up.
3.)One time I left a shop and there was a green dude with a club stuck in the ground that wasn't there when I entered. He disappeared when I started walking, though.
4.)I was disappointed with the shops, on the whole. I would've liked there to have been more items, and them to cost more squiggles. It seemed like it took a very short amount of time to get the axe. Maybe more items, or maybe a rank system. Wimpy knight gets crappy sword. Strong knight gets the better sword. Powerful knight gets the club, and Super knight gets the axe, or something. Squiggles would be come points, rather than money. The abundance of money led me to believe that you expected some people to jump over or skip some of the enemies, which I didn't even consider until after the fact.
5.)I was sad that there wasn't a big boss at the end.
6.)Since the character could jump a lot higher than seemed necessary, I kind of expected the levels to go into multiple floors. Like, you get to the far right wall, the have to jump up some kind of stairs back to the left, then back to the right for the exit sign.

I really did think it was a great game, though. I would love to see a sequel. I have to say that I don't think you need to change the last level as Sonicthehedghog (which, by the way is spelled hedgehog with 2 e's)suggested. There is more than enough time to finish, I think I had 7 seconds left when the cut scene started. I was actually disappointed at how easy it was. I didn't even notice the timer at first, though, so I went slow for a bit. I guess there may be a need for a retry button, but maybe not... I don't know that I got the ending necessarily. Where was she supposed to be, a castle? If so, wouldn't there have been like, some kind of castle guards other than monsters? I must have misread or just missed part of the story there. I was wondering, though, were the falling pieces of castle (?) supposed to hurt you? I found that I couldn't get them to, even when I tried., they always landed just behind me.

Anyways, great game guys! Keep it up!